perm filename DAVIS.LET[ESS,JMC] blob
sn#026612 filedate 1973-02-24 generic text, type T, neo UTF8
00050 COMPUTER SCIENCE DEPARTMENT
00057
00064 STANFORD UNIVERSITY
00071
00078 Stanford, California 94305
00085
00092
00100 February 24, 1973
00200
00300
00400 Dear Morton Davis,
00500
00600 Thank you for your letter of January 30 and the copy of your
00700 paper. It reminds me of an idea I once worked on but abandoned. My
00800 idea was to assign a "probability of being a won position" as a
00900 function of position of a game. Like your IEF's, it must obey a
01000 consistency criterion. The function was to be estimated by dividing
01100 positions into a finite number of classes, classifying a random
01200 sample of positions and their immediate successors and empirically
01300 determining the distribution function of the classes of the
01400 successors of positions as it depends on the class of the position.
01500 This together with the consistency condition and the immediate
01600 classification of terminal positions will allow the "probability of
01700 win" to be estimated. It may be that my old system reduces to yours
01800 if the probabilities are restricted to zero and one; I'm not sure.
01900
02000 I gave up the idea, because I came to believe that suitable
02100 reasonably computable classification functions probably don't exist
02200 for games like chess without a simple mathematical structure.
02300 Mathematically, the functions exist, but what if the simplest way to
02400 compute their value requires look-ahead to the end of the move tree.
02500 Then we are back to the heuristic search problem which I had hoped to
02600 avoid.
02700
02800 Alas, I think this is the case, and your success with NIM,
02900 etc. doesn't raise my hopes.
03000
03100
03200 Sincerely yours,
03300
03400
03500
03600 John McCarthy
03700 Professor of Computer Science